Tuesday, October 1, 2019

the use of "Minecraft" in EFL

the following example explains the use of "Minecraft" in an EFL classroom.
the lesson is targetting 8-10-year-old students.

This lesson plan caters to students whose interest is in Art and they love creating patterns using technology. Especially for engaging girls in using Minecraft to create patterns and motifs. Students will understand patterns in history to identify information about how people lived, their beliefs, their surroundings, and culture. Students will be able to:
  • understand patterns using basic geometry & color to develop their ideas (mathematics)
  • understand & gain knowledge about patterns from different countries (social science)
  • Analyze a piece of art to convey information & tell a story in context (art)
  • Demonstrate ability to recreate patterns using their knowledge of space, measurement & shape design
  • Identity contrast, repetition, variety, and symmetry within patterns (mathematics)
  • Design in Minecraft - (technology)


The teacher will share photographs of patterns from across the world as a provocation to the unit. Students will work in groups to analyze the given pattern and make assumptions about what the pattern conveys. They do this by identifying contrast, repetition, variety, and symmetry within patterns. The students will then research the appearance of such patterns in history to identify information about how people lived, their beliefs, their surroundings, and culture. They will then research further about the pattern from a particular place/region and choose a pattern that best conveys the culture of that place. Next, they’ll create a plan to recreate the patterns using graph paper before creating a piece of the pattern in a Minecraft world along with an explanation.

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